<?xml version="1.0" encoding="utf-8"?><feed xmlns="http://www.w3.org/2005/Atom" ><generator uri="https://jekyllrb.com/" version="3.10.0">Jekyll</generator><link href="http://approximateknowledge.net/feed.xml" rel="self" type="application/atom+xml" /><link href="http://approximateknowledge.net/" rel="alternate" type="text/html" /><updated>2026-08-11T00:19:02+00:00</updated><id>http://approximateknowledge.net/feed.xml</id><title type="html">Approximate Knowledge</title><subtitle></subtitle><entry><title type="html">sterno</title><link href="http://approximateknowledge.net/etym/2026/08/10/sterno.html" rel="alternate" type="text/html" title="sterno" /><published>2026-08-10T00:00:00+00:00</published><updated>2026-08-10T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/08/10/sterno</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/08/10/sterno.html"><![CDATA[<p>The stove-in-a-can <em>sterno</em> has become a genericized brand name long since its 1915 debut. In 1893, Brooklynite Sigmund Sternau founded a company that became known for its portable heating devices. Their signature product, Sterno Canned Heat, was a commercially successful application of an alcohol jellification process developed in 1900. Its catchy name was recycled from an earlier product that had been given the rhyming name <label for="sn-1" class="margin-toggle sidenote-number">Sterno Inferno</label>.</p>

<p><input type="checkbox" id="sn-1" class="margin-toggle" /><span class="sidenote"><em>-o</em> was also a productive casual suffix in the 1910s. Some contemporary constructions include <em>bucko</em>, <em>kiddo</em>, <em>wino</em>, <em>ammo</em>, and <em>memo</em>. The Marx Brothers (Chico, Harpo, Groucho, Gummo, and Zeppo) became famous in the 1910s.</span></p>

<p>Sterno Canned Heat is essentially a candle made of jellied denatured alcohol instead of wax, packing several hours of fuel into a convenient container. Today, its most common uses are heating for buffet chafing dishes (from French <em>chauffer</em>, meaning “to make warm”; -eur is the French masculine agent suffix, as seen in <em>saboteur</em> or <em>entrepreneur</em>) and a portable stove for outdoors cooking.</p>

<p>Sternau is a German surname that’s likely based on a place name. “Stern” means “star”, and the -au suffix is often found in meadow and river names.</p>

<p><img src="/assets/sterno.jpg" alt="Late 1910s photo of the NYC storefront at 27th St and 5th Ave. The second floor of the busy storefront is labeled Birdsey-Somers Co. and filled with an advertising display for Sterno Canned Heat and metalware, sold by S. Sternau &amp; Co. The first floor is occupied by Louis Berg, Tailor, while La Reine (The Queen) Corsets takes up the third." />
<em>Late 1910s photo of the NYC storefront at 27th St and 5th Ave. The second floor of the busy storefront is labeled Birdsey-Somers Co. and filled with an advertising display for Sterno Canned Heat and metalware, sold by S. Sternau &amp; Co. The first floor is occupied by Louis Berg, Tailor, while La Reine (The Queen) Corsets takes up the third.</em></p>

<p>The process of adding poison to alcohol in order to make it unsafe for consumption is called denaturing. Denaturing has no other purpose besides discouraging consumption. Drinking alcohol is heavily taxed in most localities, so products that include alcohol but are not intended for drinking, like mouthwash, denature it to lower prices. In 1915, this involved adding the poisonous blinding additive methanol. Today, in addition to methanol, denatured alcohol usually includes an extremely bitter additive like denatonium, and an emetic like ipecac.</p>

<p>During Prohibition in the US (1920-1933), many people did not let poisonousness or blindness stop them from drinking Sterno and other denatured alcohols. Mississippi blues guitarist Tommy Johnson immortalized this desperation in song. His 1928 hit Canned Heat Blues features the refrain “Crying, canned heat, mama, sure, Lord, killing me.”</p>

<p>Thirty years later, LA blues rock band Canned Heat named themselves after Johnson’s song in 1965. They got big enough to play at Woodstock. Thirty years after <em>that</em>, London acid jazz band Jamiroquai named a 1999 hit single after the blues band. Jamiroquai’s Canned Heat notably featured in the 2004 hit comedy movie Napoleon Dynamite.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The stove-in-a-can sterno has become a genericized brand name long since its 1915 debut. In 1893, Brooklynite Sigmund Sternau founded a company that became known for its portable heating devices. Their signature product, Sterno Canned Heat, was a commercially successful application of an alcohol jellification process developed in 1900. Its catchy name was recycled from an earlier product that had been given the rhyming name Sterno Inferno.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/sterno.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/sterno.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">This is the golden age of video games</title><link href="http://approximateknowledge.net/misc/2026/07/20/golden-age.html" rel="alternate" type="text/html" title="This is the golden age of video games" /><published>2026-07-20T00:00:00+00:00</published><updated>2026-07-20T00:00:00+00:00</updated><id>http://approximateknowledge.net/misc/2026/07/20/golden-age</id><content type="html" xml:base="http://approximateknowledge.net/misc/2026/07/20/golden-age.html"><![CDATA[<p>Earlier this month, I read a more equivocal take about the <a href="https://www.bryanbraun.com/2026/07/15/this-could-be-the-golden-age-of-the-internet-why-not/">golden age of a different medium entirely</a>. The ensuing discussion helped crystallize an inkling I’ve been accumulating over the past few years: This is the golden age of video games.</p>

<p>What exactly do I mean by golden age? Let’s see what people mean when they talk about golden ages in other media. I probably mean something like that.</p>
<ul>
  <li>The golden age of film is the 1930s.</li>
  <li>The golden age of television, then called Peak TV, is the late 2000s and 2010s.</li>
  <li>The golden age of rock is the late 1960s and 1970s.</li>
  <li>The golden age of arcades is the 1980s.</li>
  <li>The Golden Age of comic books is the 1940s and early 1950s. It’s the only one of these people typically capitalize.</li>
</ul>

<p>One thing common to all of these eras is that we judge them on their works. We don’t consider how exploitative or soul-crushingly grinding it might have been to work in those mediums at that time. While the AAA game industry may be a hellscape of crunch and layoffs, and the indie gaming environment may be a rigged idealists’ lottery, that isn’t evident in the results.</p>

<p><img src="/assets/golden-age.jpg" alt="1940 cover of issue 2 of comic book Whiz Comics. Captain Marvel, a superhero with a red costume featuring a yellow lightning bolt emblem on his chest, throws a car into a wall. The label &quot;Gangway for Captain Marvel!&quot; appears in the lower-right." />
<em>1940 cover of issue 2 of comic book Whiz Comics. Captain Marvel, a superhero with a red costume featuring a yellow lightning bolt emblem on his chest, throws a car into a wall. The label “Gangway for Captain Marvel!” appears in the lower-right.</em></p>

<p>Living through a golden age doesn’t feel like anything in particular. In the 2010s we talked enthusiastically about how good specific TV shows were, but rarely about the overall environment. It’s not apparent when you’re in the middle of something special until you look at it in retrospect.</p>

<p>If you compare an original PlayStation game to a PS2 game, it’s immediately obvious which is which. This is much less true when you look at a PS4 game and a PS5 game. You could put any obscure game from the last ten years in front of me and claim that it came out yesterday, and I’d be hard-pressed to disagree.</p>

<p>This recent technological plateau coincides with the maturation of game design as a field. Many early games include lots of jank and mechanics that worked by chance, not design. Copying known good mechanics worked well for decades, but struggled to generalize. Instead, games from the past ten years are typically designed from the ground up through prototyping and iteration. They tend to play noticeably differently and feel more natural as a result.</p>

<p>A third background thread is video games shedding their perpetual hangup around being taken seriously as a medium. The scent of desperation is gone. One sign of this is the rise of prestige video game adaptations like Arcane, Fallout, and The Last of Us. Another factor was the 2020 pandemic and its enforced isolation leading a wider selection of people to look into video games. It’s finally unremarkable when sitting US senators play video games; it’s just another hobby like golfing or going to the movies.</p>

<p>You might object the 1980s and early 1990s should be the golden age of video games, aligning it with arcade games, and we should call this decade a silver age or a renaissance. It’s a solid argument. I’d claim that comparing Super Mario Bros. or The Legend of Zelda to Super Mario Odyssey or Tears of the Kingdom is like comparing apples and oranges. They’re different kinds of things, in the same way that 10-minute silent films are different from 90-minute talkies. You can, and people do, still make and appreciate 10-minute silent films. But they’re fundamentally different things.</p>

<p>I actually see a lot of parallels between the early history of film and the early history of video games. The 1900s and 1910s saw many pioneers create art worth appreciating and remembering despite straining against technical constraints. I feel a sense of awe and wonder when I think of people exploring a protean medium, rife with possibility, communally discovering its unique strengths. I feel the same way about the 1980s and 1990s in video games.</p>

<p>When I think about the maturation of film as a medium, it seems to have required sound, but not color. Video games will likely see innovations on the scale of color film in the future, but that doesn’t preclude game design from being the factor that pushed them over the threshold into maturity.</p>

<p>As a first approximation, let’s bound this era as the late 2010s and 2020s. It aligns with the 10-15 years we see in other media. That’s my case future hobbyists will describe it as the golden age of video games.</p>

<p>For concrete examples of golden age works, let’s look at influential video games. Here’s four contemporary games that struck on something so resonant they inspired entire genres:</p>
<ul>
  <li>PlayerUnknown’s Battlegrounds (2017)</li>
  <li>Slay the Spire (2019)</li>
  <li>Vampire Survivors (2021)</li>
  <li>Balatro (2024)</li>
</ul>

<p>The other side of influence is uniqueness. Painfully novel games that shouldn’t exist, created through an unreasonable amount of effort, now regarded as unrepeatable masterpieces. Here’s eight contemporary singular video games:</p>
<ul>
  <li>Outer Wilds (2019)</li>
  <li>Baba is You (2019)</li>
  <li>Disco Elysium (2019)</li>
  <li>Inscryption (2021)</li>
  <li>Tunic (2022)</li>
  <li>UFO 50 (2024)</li>
  <li>Caves of Qud (2024)</li>
  <li>Blue Prince (2025)</li>
</ul>

<p>Neither of those lists is even the list of the best games! These are just lists of games that were often copied, and games that were uncopyable. I leave the list of the best games of the last ten years as an exercise for the reader.</p>]]></content><author><name></name></author><category term="misc" /><summary type="html"><![CDATA[Earlier this month, I read a more equivocal take about the golden age of a different medium entirely. The ensuing discussion helped crystallize an inkling I’ve been accumulating over the past few years: This is the golden age of video games.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/golden-age.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/golden-age.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">varsity</title><link href="http://approximateknowledge.net/etym/2026/07/06/varsity.html" rel="alternate" type="text/html" title="varsity" /><published>2026-07-06T00:00:00+00:00</published><updated>2026-07-06T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/07/06/varsity</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/07/06/varsity.html"><![CDATA[<p>The level of competitiveness <em>varsity</em> was first applied to sports in 1891. <em>Varsity</em> is a clipping of <em>univarsity</em>, a regional pronunciation of <em>university</em> found in slang since the 1700s. The institution for higher education <em>university</em> was borrowed into English from Norman French <em>université</em> around 1300. <em>Université</em> is a direct descendant of Classical Latin <em>ūniversitās</em>, through Old French <em>universitei</em> and Medieval Latin <em>universitas</em>. Its Latin roots are <em>ūni</em>, meaning “one”; <em>versus</em>, meaning “turned” (later borrowed into English meaning “facing”, then “against”); and <em>tās</em>, a noun-forming suffix akin to the “ity” in “ability”. A thing turned into one. Classical Latin <em>ūniversitās</em> means “the whole” or “the entirety of”, as in the later borrowing <em>universe</em>.</p>

<p>How did a word that originally meant “the entirety of” come to mean a specific kind of institution for higher learning? The answer lies in the institution’s medieval European origins. Centers of higher learning have flourished since the Iron Age. The words we use to describe them today include the generic term <em>school</em>, <label for="sn-1" class="margin-toggle sidenote-number">the Islamic term <em>madrasa</em>, the Buddhist term <em>vihara</em>, the Chinese term <em>xué</em>, or the Greek terms <em>academy</em>, <em>lyceum</em>, or <em>museum</em>.</label></p>

<p><input type="checkbox" id="sn-1" class="margin-toggle" /><span class="sidenote">Madrasa (مدرسة) is the generic word for “school” in Arabic, derived from the root for learning D-R-S. Vihara (विहार) roughly means “monastery” in Sanskrit, though its original meaning was “inn” or “recreational center” 2300 years ago. Xué (學) is the generic word for “study” or “school” in Chinese, derived from a root meaning “awaken” or “gain awareness”. Academy (Ἀκαδημία) was the name of the person who owned the grounds the first academy was built on. Lyceum (Λύκειον) was an epithet of Apollo from a root meaning “light”, which came to represent a particular statue of Apollo, then the building where the statue stood. The Museum (Μουσεῖον) was a specific shrine dedicated to the muses.</span></p>

<p>In this context, it’s easier to place the university as the Christian equivalent of a madrasa or vihara. The first universities were cathedral schools or monastic schools before they became something different. The 1088 University of Bologna, 1096 University of Oxford, and 1150 University of Paris were officially certified as something different after a 1231 papal bull that established the university as distinct from the church. Its students nevertheless enjoyed clerical immunity to prosecution under civil law.</p>

<p>The oldest universities were not called that until the 1200s, as a short form of the phrase <em>universitas magistrorum</em> or <em>universitas scholarium</em>, meaning “encompassing all teachers” or “encompassing all schools”.</p>

<p><img src="/assets/varsity.jpg" alt="1497 illuminated illustration of students enrolling in the University of Bologna. Six long-haired students in green and red caps and robes stand outside, surrounding a desk and throne bearing the university seal. A robed person sitting in the throne writes in an open book." />
<em>1497 illuminated illustration of students enrolling in the University of Bologna. Six long-haired students in green and red caps and robes stand outside, surrounding a desk and throne bearing the university seal. A robed person sitting in the throne writes in an open book.</em></p>

<p>500 years later, when English scholars sought to bring these traditions to North America, they felt their initial efforts were too feeble to warrant the term “university”. They used the word for a single department instead, <em>college</em>. The nine colleges established within the Thirteen Colonies were Harvard College in 1636, the College of William &amp; Mary in 1693, the Collegiate School (now Yale) in 1701, the College of New Jersey (now Princeton) in 1746, King’s College (now Columbia) in 1754, the College of Philadelphia (now Penn) in 1740, the College of Rhode Island (now Brown) in 1764, Queen’s College (now Rutgers) in 1766, and Dartmouth College in 1769. Huh, why aren’t William &amp; Mary and Rutgers grouped with the other seven today?</p>

<p><em>College</em> became the English word for a single university department around 1400, through another borrowing from French. French <em>college</em> is directly descended from Classical Latin <em>collēgium</em>. Its Latin roots are <em>con</em>, meaning “with”; <em>lēgō</em>, meaning “appointed”; and <em>ium</em>, a noun-forming suffix. People appointed together. That makes sense; it’s the same root as <em>colleague</em>. So a college was a society of colleagues working toward the same goal. Or perhaps <em>fellows</em>.</p>

<p>In any case, in US English <em>college</em> stuck as the generic term for tertiary education, even as university accreditations became common in the late 1800s. So varsity sports became the term for intercollegiate competition. <em>Junior varsity</em> enters usage in 1902.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The level of competitiveness varsity was first applied to sports in 1891. Varsity is a clipping of univarsity, a regional pronunciation of university found in slang since the 1700s. The institution for higher education university was borrowed into English from Norman French université around 1300. Université is a direct descendant of Classical Latin ūniversitās, through Old French universitei and Medieval Latin universitas. Its Latin roots are ūni, meaning “one”; versus, meaning “turned” (later borrowed into English meaning “facing”, then “against”); and tās, a noun-forming suffix akin to the “ity” in “ability”. A thing turned into one. Classical Latin ūniversitās means “the whole” or “the entirety of”, as in the later borrowing universe.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/varsity.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/varsity.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">mesmerizing</title><link href="http://approximateknowledge.net/etym/2026/07/02/mesmerizing.html" rel="alternate" type="text/html" title="mesmerizing" /><published>2026-07-02T00:00:00+00:00</published><updated>2026-07-02T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/07/02/mesmerizing</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/07/02/mesmerizing.html"><![CDATA[<p>The enthralling quality <em>mesmerizing</em> is first attested in 1829, as well as its base form <em>mesmerize</em>. The figurative usage of <em>mesmerizing</em> as an adjective for something spellbinding or transfixing begins appearing in 1846.</p>

<p>Today, we think of the verb mesmerizing as a synonym of hypnotizing. However, hypnosis was a later development. It was established in 1841 as a variation of mesmerism based on a different theory. <em>Hypnosis</em> was coined in French by mesmerist Étienne Félix d’Henin de Cuvillers in 1820 after Ancient Greek ὕπνος (húpnos), meaning “sleep”. It was first borrowed into English in 1841.</p>

<p>Mesmerism is based on the theory of “animal magnetism”, <em>Lebensmagnetismus</em> in the original German. Animal magnetism describes an invisible natural force common to all living things that can be manipulated with science. German doctor Franz Mesmer first wrote about the theory in a 1779 medical journal. It was not named after him until after his death in 1815.</p>

<p>For the first forty years, practitioners called themselves <em>magnetizers</em>. So what we now call hypnotists were typically called magnetizers from 1779 to 1820, mesmerists from 1820 to 1841, and hypnotists afterwards.</p>

<p><img src="/assets/mesmerizing.jpg" alt="1802 engraving of a man mesmerizing a woman with animal magnetism. The man is wearing a powdered wig and a coat. He stands on the left and uses his arms to manipulate the life force. The woman is sitting in a fancy chair and wearing a long dress." />
<em>1802 engraving of a man mesmerizing a woman with animal magnetism. The man is wearing a powdered wig and a coat. He stands on the left and uses his arms to manipulate the life force. The woman is sitting in a fancy chair and wearing a long dress.</em></p>

<p>It’s worth noting that modern psychology was established in 1879. Before that, increased population density drove a need to isolate “insane” people in asylums for the good of society by the 1600s. Lunatics were typically treated as poor incurable wretches who needed to be confined, until the first more humane sanitarium was established in 1792. The English Lunacy Act of 1845 was the first legally mandate that mentally ill people be considered patients rather than prisoners, and treated appropriately.</p>

<p>Against this backdrop, the benefit of hypnosis as a possible treatment for mental illness where none existed makes more sense. Even if the theory didn’t pan out, the technique produced real benefits. You can see how Mesmer came up with the idea based on empirical results, absent any evidence to the contrary.</p>

<p>The German surname Mesmer originated as a variant of Messner or Mesner. Mesner can be traced back to Latin <em>mānsiō</em> (also the source of English <em>mansion</em>), meaning “dwelling”. It was an occupational surname for church officials in Austria and Bavaria, akin to English <em>sexton</em>. “Dwelling” here was presumably a metonym for church like in the phrase “house of God”.</p>

<p>Much MMORPG-specific slang originates from EverQuest, the 1999 game that established and codified the genre. In EverQuest, a key tool to manage incoming damage is the enchanter spell <em>mesmerize</em>. Likely inspired by the D&amp;D spell <em>fascinate</em>, mesmerize prevents its target from acting until attacked. The specific spell mesmerize, and its inflicted condition mesmerized, came to represent the entire category of crowd control effects.</p>

<p>In the 2000s, it was common to refer to any “soft” crowd control that breaks when the target is hit with the clipping <em>mez</em>. (“Hard” crowd control is typically called <em>stun</em>.) A character that could mez was called a <em>mezzer</em>. The 2005 game Guild Wars played off this by calling its own enchanter class <em>mesmer</em>.</p>

<p>Twenty years later, the more generic term CC is more commonly used. “Mez” still sees occasional use, even in science fiction settings, or when the actual effect is more like sleep or freeze.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The enthralling quality mesmerizing is first attested in 1829, as well as its base form mesmerize. The figurative usage of mesmerizing as an adjective for something spellbinding or transfixing begins appearing in 1846.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/mesmerizing.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/mesmerizing.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Infinite Lives, 2019: Heaven’s Vault</title><link href="http://approximateknowledge.net/lives/2026/06/24/heavens-vault.html" rel="alternate" type="text/html" title="Infinite Lives, 2019: Heaven’s Vault" /><published>2026-06-24T00:00:00+00:00</published><updated>2026-06-24T00:00:00+00:00</updated><id>http://approximateknowledge.net/lives/2026/06/24/heavens-vault</id><content type="html" xml:base="http://approximateknowledge.net/lives/2026/06/24/heavens-vault.html"><![CDATA[<p>Decipher an unknown ancient language through fragmentary inscriptions found on artifacts and monuments. As an archeologist from a culture where the concept of history itself is heresy, you stand entirely alone if you believe there’s anything to be gleaned from the past. But oh, how much there is to be gleaned. With enough linguistic understanding and attention to detail, you can piece together worldview-shattering revelations from the layered remnants of history.</p>

<p>Or, don’t do that.</p>

<p>Muddle your way through with educated guesses and trying buttons until something happens. History doesn’t care. The game doesn’t care. Your experience might be dramatically different, but the game is justifiably confident enough in its story to let things happen with or without your understanding.</p>

<nav class="navbox">
<p><a href="/lives/">Infinite Lives</a> is a series of posts exploring video game history by focusing on one game I loved for each year from 1978 to 2027.</p>

<a href="/lives/2026/05/12/rogue.html">1980: Rogue</a> |
<a href="/inkhaven/2026/04/28/smw.html">1990: Super Mario World</a> |
<a href="/lives/2026/05/31/sf64.html">1997: Star Fox 64</a> |
<a href="/inkhaven/2026/04/17/diablo2.html">2000: Diablo II</a> |
<a href="/inkhaven/2026/04/11/smb.html">2010: Super Meat Boy</a> |
<a href="/lives/2026/06/25/heavens-vault.html">2019: Heaven's Vault</a> |
<a href="/inkhaven/2026/04/25/qud.html">2024: Caves of Qud</a>
</nav>

<p><img src="/assets/heavens-vault.jpg" alt="Screenshot from Heaven's Vault. Two words in Ancient script are displayed with some possible glosses. Related words and their glosses are shown above. In the blurred background, the player character Aliya studies a weathered sheet of paper. Aliya is a woman of Middle Eastern descent in her 30s, wearing a loose headscarf and a tunic suited for fieldwork." />
<em>Screenshot from Heaven’s Vault. Two words in Ancient script are displayed with some possible glosses. Related words and their glosses are shown above. In the blurred background, the player character Aliya studies a weathered sheet of paper. Aliya is a woman of Middle Eastern descent in her 30s, wearing a loose headscarf and a tunic suited for fieldwork.</em></p>

<p>Focusing on the game’s reactiveness is kind of burying the lede. Heaven’s Vault is a game about translation. It is centered around a single twenty-hour series of logic puzzles about learning an unknown language. You spend most of your time figuring out what words might mean, negotiating with people to get more artifacts with language to analyze, and exploring unknown locations filled with even more tantalizing language. Getting access to new text is the reward for exploration and experimentation. If that speaks to you, this game is probably for you. And if it doesn’t, it probably isn’t.</p>

<p>Heaven’s Vault is simultaneously a personal story and a grand history. Events you learn about fill out a unified timeline that smoothly zooms from “I started this dig two weeks ago” to “I left the orphanage 20 years ago” to “The era I’m calling the Age of Sail for lack of a better name was 2000 years ago”. That zoomable timeline is one of the most prominent features in people’s memories of the game.</p>

<p>Heaven’s Vault is Inkle’s followup to their original debut 80 Days (2014), inspired by Jules Verne’s classic novel. Like 80 Days, Heaven’s Vault is a game with a pre-defined beginning and end, and an uncomfortably unknown middle. Unlike 80 Days, there is no map of the world to give you a sense of how far you’ve come and how much yet remains. In a feat yet to be matched, I found myself unable to determine what kind of structure the game had. What a delight to feel so lost despite all my genre-savviness.</p>

<p>Inkle plays to their experience with unknown middles in their subsequent games like Overboard! (2021) and Expelled! (2025). Their works can more generally be categorized as interactive fiction, or IF. Other contemporary studios exploring the IF space include Failbetter in Sunless Skies (2019) and Mask of the Rose (2023), and Choice of Games in Choice of the Deathless (2013) and The Luminous Underground (2020).</p>

<p>Maybe it’s more useful to categorize on a different dimension. Heaven’s Vault is a mystery game where you play the role of detective, a feeling games have tried to capture for decades. What distinguishes it from previous attempts like The Dagger of Amon Ra (1992) and The Last Express (1997) is how open-ended the mystery is. Historically, detective games like Ace Attoney (2001) and Danganronpa (2010) feature satisfying mysteries packed with wild aha moments that the game insists you unravel step by step at its pace, not yours. The new breed of mystery games heralded by Her Story (2015) and exemplified by Return of the Obra Dinn (2018) instead leave you to your own devices, letting the mystery sit in ambiguity until you work it out yourself. They feel much more like making brilliant deductions than painting in the numbers of a pre-outlined plot. Later games that build on this design innovation include Paradise Killer (2020), Pentiment (2022), and Rise of the Golden Idol (2024).</p>

<p>2019 is overstuffed with excellent games, any of which I could have chosen to praise enthusiastically here instead. Slay the Spire (2019) created a genre so rich that it inspired its own genres. Disco Elysium (2019) is a singular gonzo lightning-in-a-bottle masterwork. Outer Wilds (2019) created metroidbrainias and remains their unsurpassed exemplar. Baba is You (2019) perfectly executed a different impossible game concept. Untitled Goose Game (2019) caused problems on purpose, reaching far beyond video game fans. Mainstream releases similarly excelled with the likes of Control (2019), Final Fantasy XIV: Shadowbringers (2019), Fire Emblem: Three Houses (2019), Sekiro (2019), and Apex Legends (2019). I believe my personal favorite, Deadfire (2019), will remain unmatched in its genre through at least 2029.</p>

<p>None of those worthy entries affected me as deeply as Heaven’s Vault. Its themes, story, and mechanics became a part of me that will remain as long as I live. That’s why I wrote about it over another of these deserving titles.</p>]]></content><author><name></name></author><category term="lives" /><summary type="html"><![CDATA[Decipher an unknown ancient language through fragmentary inscriptions found on artifacts and monuments. As an archeologist from a culture where the concept of history itself is heresy, you stand entirely alone if you believe there’s anything to be gleaned from the past. But oh, how much there is to be gleaned. With enough linguistic understanding and attention to detail, you can piece together worldview-shattering revelations from the layered remnants of history.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/heavens-vault.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/heavens-vault.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">prairie</title><link href="http://approximateknowledge.net/etym/2026/06/17/prairie.html" rel="alternate" type="text/html" title="prairie" /><published>2026-06-17T00:00:00+00:00</published><updated>2026-06-17T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/06/17/prairie</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/06/17/prairie.html"><![CDATA[<p>The grassland <em>prairie</em> is a 1761 borrowing from Modern French <em>prairie</em>, meaning “meadow”. You can trace the word backwards through time, maintaining its meaning, through Old French <em>praerie</em>, Vulgar Latin <em>prataria</em>, and Classical Latin <em>prātum</em>. It refers to a specific kind of meadow often found in French Canada and Louisiana. <em>Prairie dog</em> is from 1804, the one survivor from a family of animal names that once included <em>prairie lark</em>, <em>prairie mole</em>, <em>prairie fly</em>, and <em>prairie snake</em>.</p>

<p>The majority of English geographical terms are as old as the language. But a significant plurality refer to features not found in the British Isles, but in the Americas. Those showcase a diversity of origin concentrated around a short time period that I enjoy.</p>

<p>The creek <em>kills</em> is a 1669 borrowing from Middle Dutch <em>kill</em>, with the same meaning. The Dutch term can be reconstructed back to Proto-Germanic <em>kiljǭ</em>, meaning “fissure”.</p>

<p>The cliff face <em>bluff</em> is a 1687 coinage based on the obsolete nautical term <em>bluff</em>, meaning “having a broad, flattened front”. It was originally used to describe a cliff formation found in the American Colonies.</p>

<p>The grassy plain <em>savanna</em> is a 1697 borrowing from Spanish <em>sabana</em>, with the same meaning. The Spanish term is a borrowing from Taíno <em>zavana</em>.</p>

<p>The mountain chain <em>cordillera</em> is a 1704 borrowing from Spanish <em>cordilla</em>, a diminutive of <em>cuerda</em>, meaning “rope”. It is a synonym of <em>sierra</em>. The Spanish term is a direct descendant of Classical Latin <em>chorda</em>, meaning “intestine” or “cord”, itself a borrowing from Ancient Greek χορδή (khordḗ), meaning “guts”.</p>

<p>The descriptive <em>wetland</em> is a 1743 compound originally used to describe a type of land found in the American Colonies.</p>

<p>The rough section of a river <em>rapids</em> is a 1744 coinage based on <em>rapid</em>. It originally described sections of rivers found in New York.</p>

<p>The small island <em>cay</em> (or sometimes <em>key</em>) is a 1761 borrowing from American Spanish <em>cayo</em>, with the same meaning. The Spanish term is a borrowing from Taíno <em>cayo</em>, meaning “small island”.</p>

<p>The marshy waterway <em>bayou</em> is a 1766 borrowing from Louisiana French <em>bayou</em>, with the same meaning. The French term is a borrowing from Choctaw <em>bayuk</em>, meaning “creek”.</p>

<p>The river embankment <em>levee</em> is a 1770 borrowing from Modern French <em>levée</em>, with the same meaning. The French term is a coinage based on <em>lever</em>, meaning “to raise”, directly descended from Classical Latin <em>levāre</em>, also meaning “to raise”.</p>

<p><img src="/assets/prairie.jpg" alt="Photo of a prairie dog. The light brown rodent perches attentively amid a dry field of clover with yellow flowers." />
<em>Photo of a prairie dog. The light brown rodent perches attentively amid a dry field of clover with yellow flowers.</em></p>

<p>The dry gully <em>arroyo</em> is a 1777 borrowing from Modern Spanish <em>arroyo</em>, meaning “stream”. It’s a direct descendant of Classical Latin <em>arrugia</em>, meaning “mineshaft.”</p>

<p>The dry lake <em>playa</em> is a 1777 borrowing from Spanish <em>playa</em>, meaning “beach”.</p>

<p>The South American plains <em>pampas</em> is a 1790 borrowing from American Spanish <em>pampa</em>, with the same meaning. The Spanish term is a borrowing from Quechua <em>pampa</em>, meaning “plains”.</p>

<p>The lonely hill <em>butte</em> is an 1805 borrowing from French <em>butte</em>, meaning “mound”. The French term can be reconstructed back to Proto-Germanic <em>buttaz</em>, meaning “end”.</p>

<p>The mountain range <em>sierra</em> is an 1807 borrowing from Spanish <em>sierra</em>, meaning “saw”, referring to the sawtooth horizontal profile of a mountain range from afar. It is a synonym of <em>cordillera</em>. The Spanish term is a direct descendant from Classical Latin <em>serra</em>, meaning “saw”.</p>

<p>The line of cliffs <em>palisades</em> is an 1827 coinage based on military palisades. It originally describes striking cliffs along the Hudson that were notable enough to be depicted on the first European map of the New World in 1541.</p>

<p>The deep ravine <em>gulch</em> is an 1832 coinage based on the obsolete word <em>gulsh</em>, meaning “sink in”. It was originally specific to the American West during the gold rush.</p>

<p>The narrow valley <em>canyon</em> is an 1837 borrowing from Spanish <em>cañón</em>, with the same meaning. The Spanish term is a coinage based on <em>caño</em>, meaning “tube”.</p>

<p>The flat-topped plateau <em>mesa</em> is an 1840 borrowing from Spanish <em>mesa</em>, meaning “table”. The Spanish term is a direct descendant of Classical Latin mēnsa, also meaning “table”.</p>

<p>The watery sinkhole <em>cenote</em> is an 1841 borrowing from Yucatan Spanish <em>cenote</em>, with the same meaning. The Spanish term is a borrowing from Maya <em>tsʼonoʼot</em>, meaning “hole with water”.</p>

<p>The eroded arid <em>badlands</em> is an 1850 calque of Canadian French 
<em>Mauvaises Terres</em>, meaning “bad lands”. The French term is itself a calque of Lakota <em>Makȟóšiča</em>, meaning “bad lands”.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The grassland prairie is a 1761 borrowing from Modern French prairie, meaning “meadow”. You can trace the word backwards through time, maintaining its meaning, through Old French praerie, Vulgar Latin prataria, and Classical Latin prātum. It refers to a specific kind of meadow often found in French Canada and Louisiana. Prairie dog is from 1804, the one survivor from a family of animal names that once included prairie lark, prairie mole, prairie fly, and prairie snake.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/prairie.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/prairie.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">What is a human? A miserable little pile of clades!</title><link href="http://approximateknowledge.net/misc/2026/06/13/clades.html" rel="alternate" type="text/html" title="What is a human? A miserable little pile of clades!" /><published>2026-06-13T00:00:00+00:00</published><updated>2026-06-13T00:00:00+00:00</updated><id>http://approximateknowledge.net/misc/2026/06/13/clades</id><content type="html" xml:base="http://approximateknowledge.net/misc/2026/06/13/clades.html"><![CDATA[<p>Wait, a pile of <em>what</em>? “Clade” is a scientific borrowing from Greek κλάδος (kládos), meaning “branch”. It means a common evolutionary ancestor and all of its descendants, representing a branch on the tree of life. Since cheap genetic sequencing enabled its wide adoption in the 1990s, cladistics has become the dominant way biologists classify life.</p>

<p>An idle conversation about octopuses and jellyfish earlier this week inspired me to learn about the concentrically nested clades humans are in. One way I like to learn more about things is summarizing the new information in a digestible way. So that’s where you, dear <del>guinea pig</del> reader, come in. Evolutionary biology is not my field, so I want to hear about any mistakes I’ve mad in this summary.</p>

<p>I find cladistics especially inspiring because it’s a recent total paradigm shift in a hard science. If I were writing this article in 1996, it would look completely different. Sure, it would probably be published in a local science fiction zine instead of a personal blog, and it would probably have taken ten times longer to research. More importantly, the methods we used to ascertain the truth would be different. So the resulting information would be different, and the inferences that we would make about life would be different. It’s wild to consider.</p>

<p>Let’s climb the tree of life from most to least specific. We’ll go through what each clade is named for, its distinctive features, and what’s in it that wasn’t in the next smaller clade.</p>

<ul>
  <li>Humans are <strong>hominins</strong>. Hominins are apes named for their humanity. Hominins walk on two legs and have larger brains. Humans are the only extant (non-extinct) hominins. Extinct hominins include neanderthals, australopithecuses, and paranthropuses.</li>
  <li>Humans are <strong>apes</strong>. Apes are primates that are also called hominoids for their similarity to humans. Apes have long arms, no tails, and more complex brains. Apes that are not hominins, from closest to furthest, include chimpanzees, gorillas, orangutans, and gibbons.</li>
  <li>Humans are <strong>primates</strong>. Primates are mammals named hundreds of years ago for being the best or highest kind. Primates have color vision, more complex brains, five digits on each limb, and opposable thumbs. Primates that are not apes include simians (monkeys) and strepsirrhines (lemurs and lorises).</li>
  <li>Humans are <strong>euarchontoglires</strong>. Euarchontoglires are a recent grouping of mammals named for being the union of the best kind (euarchonts) and rodents (glires). Euarchontoglires that are not primates include all rodents (such as hamsters, squirrels, guinea pigs, and beavers) and lagomorphs (bunnies).</li>
  <li>Humans are <strong>placental</strong>. Placental mammals are named for their extended development within their mother’s uterus. Placental mammals have a corpus callosum connecting their brain hemispheres, and a separate anus and genitals rather than a cloaca. Placental mammals that are not euarchontoglires include nearly everything that we think of as mammals. Anteaters, elephants, manatees, bats, deer, giraffes, horses, dogs, cats, the whole lot.</li>
  <li>Humans are <strong>mammals</strong>. Mammals are vertebrates named for their milk-producing mammary glands. Mammals all have a neocortex, sweat glands, a diaphragm, a middle ear with three bones, and a four-chambered heart. Mammals that are not placental include monotremes (echidnas and platypuses) and marsupials (such as kangaroos, koalas, and opossums).</li>
  <li>Humans are <strong>cynodonts</strong>, <strong>therapsids</strong>, and <strong>synapsids</strong>. Cynodonts are named for their canine teeth. Therapsids and synapsids are named for the bony arches in their skull behind each eye. Cynodonts have fur and are warm-blooded. Synapsids have different types of teeth, typically canines, molars, and incisors, and stand upright on four legs. There are no extant cynodonts, therapsids, or synapsids that are not mammals.</li>
  <li>Humans are <strong>amniotes</strong>. Amniotes are vertebrates named for being able to reproduce far from bodies of water. Amniotes have skin made of keratin, breathe using a ribcage that expands and contracts, and have adrenal glands. Amniotes that are not synapsids include sauropsids, which include all reptiles and all birds.</li>
  <li>Humans are <strong>tetrapods</strong>. Tetrapods are vertebrates named for their four limbs. Tetrapods have eyelids, tear ducts, tongues, and a middle ear. Tetrapods that are not amniotes include lissamphibia, which include all amphibians.</li>
  <li>Humans are <strong>gnathostomes</strong>. Gnathostomes are vertebrates named for their jaws. Gnathostomes have teeth, a stomach, a spleen, and a thymus. Gnathostomes that are not tetrapods include nearly all extant fish, including cartilaginous sharks.</li>
  <li>Humans are <strong>vertebrates</strong>. Vertebrates are animals named for their spinal column. Vertebrates have a cranium, eyes, ears, and a nose, a multi-chambered heart, and a digestive system that includes a pancreas, liver, and intestines. Vertebrates that are not gnathostomes include jawless fish (hagfish and lampreys).</li>
  <li>Humans are <strong>chordates</strong>. Chordates are animals named for their notochord, a body-spanning column of cells that becomes the spinal column in vertebrates. Chordates have tails and thyroid glands. The few chordates that are not vertebrates include tunicata (sea squirts) and cephalochordates (lancelets).</li>
  <li>Humans are <strong>deuterostomes</strong>. Deuterostomes are animals named for their first embyronic opening becoming an anus, rather than a mouth. Deuterostomes have gill slits that open into their pharynx, a hollow nerve cord, and a segmented body. Deuterostomes that are not chordates include echinoderms (starfish, sea urchins, and sand dollars) and hemichordates (acorn worms).</li>
  <li>Humans are <strong>bilateria</strong>. Bilateria are animals named for their bilaterally symmetric body plan. Their symmetry gives bilateria a front head and rear tail, a ventral belly and dorsal back, and left and right sides. As they mostly move in the direction of their head, it has sense organs and a nerve center. Bilateria that are not deuterostomes include protostomes (all insects, earthworms, squids, and octopuses), named for their first embryonic opening becoming a mouth, rather than an anus.</li>
  <li>Humans are <strong>animals</strong>. Animals are multicellular organisms named thousands of years ago for having a soul. Animals can move and must get energy from eating other organisms using an embryonic opening called a blastula. Animals that are not bilateria include cnidarians (anemones, corals, and jellyfish) and porifera (sponges).</li>
  <li>Humans are <strong>opisthokonts</strong>. Opisthokonts are organisms named for the rear flagellum their cells use to move. Opisthokonts cannot produce their own food and must consume other organisms to survive. Opisthokonts that are not animals include all fungi.</li>
  <li>Humans are <strong>podiates</strong>. Podiates are organisms named for their cells having pseudopods for movement. Podiates that are not opisthokonts include amorphea (slime molds and amoebas).</li>
  <li>Humans are <strong>eukaryotes</strong>. Eukaryotes are organisms named for having a cell nucleus. Eukaryotic cells have organelles, mitochondria, chromosomes, and a cytoskeleton, and reproduce through mitosis. Eukaryotes that are not podiates include diphods (all plants and algae), which have plastids that generate energy from the environment.</li>
  <li>Humans are <strong>alive</strong>. Living organisms are named for being alive. Living organisms all die, encode information about themselves in DNA, and can reproduce. Life that is not eukaryotic include archaea and prokaryotes (all bacteria). Living things that are not organisms include viruses.</li>
</ul>

<p>And that’s life.</p>]]></content><author><name></name></author><category term="misc" /><summary type="html"><![CDATA[Wait, a pile of what? “Clade” is a scientific borrowing from Greek κλάδος (kládos), meaning “branch”. It means a common evolutionary ancestor and all of its descendants, representing a branch on the tree of life. Since cheap genetic sequencing enabled its wide adoption in the 1990s, cladistics has become the dominant way biologists classify life.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/clades.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/clades.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">DJ</title><link href="http://approximateknowledge.net/etym/2026/06/05/dj.html" rel="alternate" type="text/html" title="DJ" /><published>2026-06-05T00:00:00+00:00</published><updated>2026-06-05T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/06/05/dj</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/06/05/dj.html"><![CDATA[<p>The musician <em>DJ</em> is first seen in print in a 1948 issue of Billboard magazine as an abbreviation of <em>disc jockey</em>. Until around 1980, it was typically rendered D.J. to mark it as an abbreviation. The less common form <em>deejay</em> shows up a little earlier, in 1946.</p>

<p>The musician <em>disc jockey</em> is first seen in print in a 1941 issue of Variety magazine, combining the “driver” meaning of <em>jockey</em> with the <em>disc</em> storage medium of recorded music. <em>Jockey</em> started meaning “driver” in 1912 as a generalization of its “horse rider” meaning. <em>Jockey</em> has most commonly meant “horse rider” since the 1690s, a narrowing of its 1640s meaning, “person who works with horses”. Before picking up that meaning, <em>jockey</em> was a diminutive form of “Jock”, which was a Scottish variant of “John”, and referred generically to any young man.</p>

<p><img src="/assets/dj.jpg" alt="2002 photo of NYC-based DJ Grand Wizzard Theodore demonstrating the now ubiquitous DJ scratch technique that he invented in 1975. Theodore has brown skin and is wearing a black durag, light gray t-shirt, headphones, and gold jewelry. He is intently working a turntable." />
<em>2002 photo of NYC-based DJ Grand Wizzard Theodore demonstrating the now ubiquitous DJ scratch technique that he invented in 1975. Theodore has brown skin and is wearing a black durag, light gray t-shirt, headphones, and gold jewelry. He is intently working a turntable.</em></p>

<p>The music storage medium <em>disc</em> is named for its disc shape. It appears as a synonym for <em>record</em> as early as 1879, at the dawn of recorded music. The shape <em>disc</em> goes back to the 1660s, describing the shape of a discus. It was either a clipping of <em>discus</em>, or a borrowing from Middle French <em>disque</em>. <em>Discus</em> can be traced all the way back through Classical Latin <em>discus</em> from Ancient Greek δίσκος (dískos), meaning “discus”. δίσκος originally comes from the verb δικεῖν (dĭkeîn), meaning “to throw”. (The suspiciously discus-shaped <em>dish</em> is also descended from Classical Latin <em>discus</em>, but through Germanic rather than French.)</p>

<p>The first fifty years of recorded music saw discs and cylinders compete for form factor. Discs gained their dominant majority in the 1920s, becoming synonymous with recorded music. You can track this through coinages. <em>Discotheque</em> is a 1929 borrowing from French. The word’s suffix comes from its original meaning of “music library”; <em>bibliothèque</em> is the French word for “library”. <em>Discography</em> first appears in 1930, with its contemporary meaning. <em>Discophile</em> shows up in 1932.</p>

<p>Even as discs’ material changed from wax to shellac to vinyl to plastic, the synecdoche endured. In the 1950s, the meaning of <em>discotheque</em> shifted to “club where music is played”, which was commonly clipped to <em>disco</em> by 1957. By 1966, the kind of music played at a disco was called <em>disco music</em>, like what we’d call dance music today. The emerging musical genre was named after disco music’s clipping to just <em>disco</em> by 1975.</p>

<p>Meanwhile, the storage medium’s American spelling <em>disk</em> took on fresh importance as they were repurposed for digital data storage. <em>Disk drive</em> is from 1952. The diminutive <em>diskette</em> was coined by IBM in 1973 to describe its tiny new 8-inch <em>floppy disks</em>. The decidedly less floppy <em>hard disk</em> also originates from 1973. Its data storage usages eventually died out in the 2010s. For portable data storage, they survived the transition from <em>floppy disks</em> to <em>compact discs</em> and even <em>digital video discs</em>. But SD card just stands for “Secure Digital card”. And for fixed data storage, <em>hard disk drives</em> gave way to <em>solid-state drives</em> around the same time.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The musician DJ is first seen in print in a 1948 issue of Billboard magazine as an abbreviation of disc jockey. Until around 1980, it was typically rendered D.J. to mark it as an abbreviation. The less common form deejay shows up a little earlier, in 1946.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/dj.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/dj.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">Infinite Lives, 1997: Star Fox 64</title><link href="http://approximateknowledge.net/lives/2026/05/31/sf64.html" rel="alternate" type="text/html" title="Infinite Lives, 1997: Star Fox 64" /><published>2026-05-31T00:00:00+00:00</published><updated>2026-05-31T00:00:00+00:00</updated><id>http://approximateknowledge.net/lives/2026/05/31/sf64</id><content type="html" xml:base="http://approximateknowledge.net/lives/2026/05/31/sf64.html"><![CDATA[<p>Fly a series of sorties against impossible odds as an ace fighter pilot with a team of wingmen. It’s a cliched scenario that had been done in a hundred games. Even in three dimensions, as early as Star Wars (1983). But to match the cliche with another, it had never been done as well as this.</p>

<p>Star Fox 64 came bundled with a Rumble Pak, plugging into the N64 controller’s expansion slot to provide force feedback for the first time for a console game. That controller fit your grip like an inverse glove, despite its three-pronged awkwardness. It’s clearer how natural it felt if you compare it to PSX and Saturn controllers. And while your wingmen embodied broad, conveniently animal-coded archetypes, they were memorable, bantered with you as you rescued each other, and <em>fully voiced</em>. All of that combined to create the most immersive experience available on a home console.</p>

<nav class="navbox">
<p><a href="/lives/">Infinite Lives</a> is a series of posts exploring video game history by focusing on one game I loved for each year from 1978 to 2027.</p>

<a href="/lives/2026/05/12/rogue.html">1980: Rogue</a> |
<a href="/inkhaven/2026/04/28/smw.html">1990: Super Mario World</a> |
<a href="/lives/2026/05/31/sf64.html">1997: Star Fox 64</a> |
<a href="/inkhaven/2026/04/17/diablo2.html">2000: Diablo II</a> |
<a href="/inkhaven/2026/04/11/smb.html">2010: Super Meat Boy</a> |
<a href="/lives/2026/06/25/heavens-vault.html">2019: Heaven's Vault</a> |
<a href="/inkhaven/2026/04/25/qud.html">2024: Caves of Qud</a>
</nav>

<p><img src="/assets/sf64.png" alt="Screenshot from Star Fox 64. Fox's starfighter Arwing hovers in the center of the screen over a lush green landscape representing Corneria. In a dialogue box that takes up the bottom of the screen, rabbit wingman Peppy advises Fox to do a barrel roll by pressing Z or R twice." />
<em>Screenshot from Star Fox 64. Fox’s starfighter Arwing hovers in the center of the screen over a lush green landscape representing Corneria. In a dialogue box that takes up the bottom of the screen, rabbit wingman Peppy advises Fox to do a barrel roll by pressing Z or R twice.</em></p>

<p>Star Fox 64 wasn’t just an arcade-quality experience you could play at home. You could play through it once in two hours to see a complete story. Or you could dig a little deeper and find three different campaigns that hidden sub-goals took you between. Every level of each campaign also featured strict scoring thresholds that rewarded mastery with medals. It was a calculated echo of the score attacks that defined 1980s shooters.</p>

<p>Nintendo’s Kyoto EAD division created Star Fox 64, including producer Shigeru Miyamoto and composer Koji Kondo. Both industry legends also worked on Star Fox (1993) and would go on to make Ocarina of Time (1998).</p>

<p>One interesting thing Star Fox 64 did was retread its predecessor’s story. It covered the same story beats Star Fox did, but with a level of detail infeasible just four years earlier. Nintendo had actually done the same thing already. EarthBound (1994) retold the same story that Mother (1989) did. The Switch 2 Star Fox (2026) plans to do it again, fleshing out Fox’s origin story with yet more detail and improved gameplay.</p>

<p>Star Fox 64 sits firmly in the rail shooter genre. Rail shooters are games like shoot-em-ups, but you take a set path into the screen, as opposed to right or up. Some early genre influences include Tempest (1981), Space Harrier (1985), and Panzer Dragoon (1995). The genre lost favor after the 1990s, when technological advancements made it cheaper to offer free movement in 3D space. This century, rail shooters are mostly limited to genre mashups such as Rez (2001), Child of Eden (2011), and New Pokémon Snap (2021).</p>

<p>You could describe 1997 as video game series figuring out how they could work in 3D, now that Super Mario 64 (1996) had shown it could be done masterfully. Final Fantasy VII (1997) made the transition masterfully, while GoldenEye 007 (1997) drew in console gamers with a taste of Quake (1996) LAN parties. Contemporary reviews panned Castlevania: Symphony of the Night (1997) for sticking with outmoded 2D. Sony even declined to market it, concerned the game looked too old-fashioned for the PSX. We only consider it the best-looking game that year in retrospect.</p>]]></content><author><name></name></author><category term="lives" /><summary type="html"><![CDATA[Fly a series of sorties against impossible odds as an ace fighter pilot with a team of wingmen. It’s a cliched scenario that had been done in a hundred games. Even in three dimensions, as early as Star Wars (1983). But to match the cliche with another, it had never been done as well as this.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/sf64.png" /><media:content medium="image" url="http://approximateknowledge.net/assets/sf64.png" xmlns:media="http://search.yahoo.com/mrss/" /></entry><entry><title type="html">blog</title><link href="http://approximateknowledge.net/etym/2026/05/21/blog.html" rel="alternate" type="text/html" title="blog" /><published>2026-05-21T00:00:00+00:00</published><updated>2026-05-21T00:00:00+00:00</updated><id>http://approximateknowledge.net/etym/2026/05/21/blog</id><content type="html" xml:base="http://approximateknowledge.net/etym/2026/05/21/blog.html"><![CDATA[<p>The word for the thing you’re reading right now, <em>blog</em>, is first found in 1999 as a clipping of <em>weblog</em>. Some 1999 usages render it as <em>‘blog</em> to mark the contraction.  In spite of the 2001 dot-com crash, the term spread as rapidly as the phenomenon. In 2004, <em>blog</em> was Merriam-Webster’s second ever word of the year. The year before, rival American Dialect Society had highlighted <em>blog</em> as the word “most likely to succeed”.</p>

<p>A person who writes blogs has also been called a <em>blogger</em> since 1999. <em>Blogger.com</em> provided free blog hosting from its 1999 founding through its 2003 acquisition by Google. The sociological concept <em>blogosphere</em> was coined to describe this burgeoning “intellectual cyberspace” in 2002. By analogy, <em>vlog</em>, short for “video log”, first appears in 2002. <em>Vlogs</em> didn’t take off until YouTube provided free video streaming from its 2005 founding through its 2006 acquisition by Google.</p>

<p><em>Weblog</em> was first used as a word in 1998. <em>Web</em> here is short for World Wide Web, named by Tim Berners-Lee during its 1991 invention. In the 1980s, the virtual world was often called the ‘net (short for Internet (short for inter-network)). When describing cyberspace, 80s and 90s science fiction invented fictional terms suggestive of nets, like matrix, web, and grid. <label for="sn-1" class="margin-toggle sidenote-number">Berners-Lee’s chosen <em>web</em> carried on this tradition.</label>
 
<input type="checkbox" id="sn-1" class="margin-toggle" /><span class="sidenote">Uncertain about the difference between the web and the internet and too afraid to ask at this point? I got you. The internet is the invisible utility grid that connects every computer in the world to every other computer. The web is the portion of that grid that you can access with any web browser and the right URL or search term.</span></p>

<p><img src="/assets/blog.jpg" alt="Screencap from &quot;Making a Stand&quot;, a 2005 episode of Arrested Development. A suited, bandanged Tobias, speaking to his lawyer Bob Loblaw and the camera, says the captioned line &quot;Ah, of course. The Bob Loblaw Law Blog.&quot;" />
<em>Screencap from “Making a Stand”, a 2005 episode of Arrested Development. A suited, bandanged Tobias, speaking to his lawyer Bob Loblaw and the camera, says the captioned line “Ah, of course. The Bob Loblaw Law Blog.”</em></p>

<p>An alternate form of <em>weave</em>, <em>web</em> has been the term for the object a spider weaves since before English existed. In the 1880s, we first see <em>webbing</em> metaphorically referring to a woven net. The <em>food web</em> describing species interdependence is from the 1930s. The 1994 coinage <em>webcam</em> generalized from “camera you can view on the web” to any camera connected to a personal computer. This is like the generalization of the 2004 coinage <em>podcast</em>, except that while we still use the web, we do not still use iPods.</p>

<p>Meanwhile, we’re not actually sure where <em>log</em> comes from. <em>Log</em> and its sibling-or-twin <em>clog</em> both start appearing in the late 1300s to describe felled trees. One wild guess is that <em>clog</em> is an onomatopoeia for the sound that a tree makes when you fell it, with <em>log</em> a derived clipping or regionalism. <em>Clog</em> eventually lost its original meaning of “log” to its relative, but not before generalizing in the 1400s to also mean either “wooden shoe” or “log attached to a prisoner to impede escape”, like today’s metaphorical ball-and-chain. The “impedance” meaning generalized to anything that slowed something down in the 1500s, then specifically gunk that impedes the passage of something in the 1740s.</p>

<p>Unlike its relative, <em>log</em> kept its original meaning of “log” to this day. It also started referring to a piece of wood for measuring a ship’s speed in the 1570s. To gauge your speed on the open ocean without any landmarks, you would throw the log overboard, wait a short time, estimate how far away it was, and reel it back in. By 1700, the thing you would record all the measurements in was called a <em>log book</em>. In 1825, we start seeing <em>logbook</em> clipped to just <em>log</em>, now meaning “journal”. Influenced by subsequent work-related usages like <em>work log</em>, <em>logsheet</em>, and <em>change log</em>, late 1900s programmers often called their journals “logs”. Specifically, American programmer Jorn Barger used this sense when he called his public journal a “Web log” in 1997. As its URL included “weblog”, American designer Peter Merholz facetiously rebracketed it as “we blog” in 1999, coining the term <em>blog</em>.</p>]]></content><author><name></name></author><category term="etym" /><summary type="html"><![CDATA[The word for the thing you’re reading right now, blog, is first found in 1999 as a clipping of weblog. Some 1999 usages render it as ‘blog to mark the contraction. In spite of the 2001 dot-com crash, the term spread as rapidly as the phenomenon. In 2004, blog was Merriam-Webster’s second ever word of the year. The year before, rival American Dialect Society had highlighted blog as the word “most likely to succeed”.]]></summary><media:thumbnail xmlns:media="http://search.yahoo.com/mrss/" url="http://approximateknowledge.net/assets/blog.jpg" /><media:content medium="image" url="http://approximateknowledge.net/assets/blog.jpg" xmlns:media="http://search.yahoo.com/mrss/" /></entry></feed>